These files showcase a regular mesh extent and the behavior of other extent values.
All meshes are the same cube mesh with vertices positioned at [-0.5 .. 0.5] on all three axis.
Schema specification: https://github.com/PixarAnimationStudios/USD/blob/release/pxr/usd/usdGeom/schema.usda
Regular extent exactly matching the cube dimensions.
float3[] extent = [(-0.5, -0.5, -0.5), (0.5, 0.5, 0.5)]
 regular_extent.usda, usdrecord 22.08
regular_extent.usda, usdrecord 22.08
This mesh has its extent values in the wrong order:
float3[] extent = [(1,1,1), (0,0,0)]
 inverse_extent.usda, usdrecord 22.08
inverse_extent.usda, usdrecord 22.08
This screenshot is empty as expected.
This mesh has no extent.
 no_extent.usda, usdrecord 22.08
no_extent.usda, usdrecord 22.08
These two meshes have scaled extents.
Extent too small:
float3[] extent = [(-0.1, -0.1, -0.1), (0.1, 0.1, 0.1)]
Extent too big:
float3[] extent = [(-1, -1, -1), (1, 1, 1)]
 scaled_extent.usda, usdrecord 22.08
scaled_extent.usda, usdrecord 22.08
This mesh has its extent set to zero.
float3[] extent = [(0,0,0), (0,0,0)]
 zero_extent.usda, usdrecord 22.08
zero_extent.usda, usdrecord 22.08
This screenshot is empty as expected.
#usda 1.0
(
    customLayerData = {
        string copyright = "Copyright 2022 Apple Inc. All rights reserved."
    }
    defaultPrim = "World"
    upAxis = "Y"
    metersPerUnit = 0.01
)
def Scope "World"
{
    def Mesh "tooSmall"
    {
        float3[] extent = [(-0.1, -0.1, -0.1), (0.1, 0.1, 0.1)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 4, 6, 0, 6, 2, 0, 1, 5, 0, 5, 4, 4, 5, 7, 4, 7, 6, 3, 7, 5, 3,... (truncated)]
        point3f[] points = [(-0.5, -0.5, -0.5), (0.5, -0.5, -0.5), (-0.5, 0.5, -0.5), (0.5, 0.5, -0.... (truncated)]
    }
    def Mesh "tooBig"
    {
        float3[] extent = [(-1, -1, -1), (1, 1, 1)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 4, 6, 0, 6, 2, 0, 1, 5, 0, 5, 4, 4, 5, 7, 4, 7, 6, 3, 7, 5, 3,... (truncated)]
        point3f[] points = [(-0.5, -0.5, -0.5), (0.5, -0.5, -0.5), (-0.5, 0.5, -0.5), (0.5, 0.5, -0.... (truncated)]
        double3 xformOp:translate = (3, 0, 0)
        uniform token[] xformOpOrder = ["xformOp:translate"]
    }
}